Jiralox

Building Games That Players Actually Love

We're not just another development shop. We're the team that turns your mobile game vision into something players can't put down – and we've been doing it since way before everyone else jumped on the mobile bandwagon.

Let's Talk About Your Game

Why Teams Choose Us Over The Rest

Look, we get it. You've probably talked to other developers who promised the moon and delivered... well, something that barely resembles what you had in mind. We've been cleaning up those messes for years, and frankly, it's why we do things differently from day one.

  • We actually play the games we build – extensively – before you ever see them
  • Real milestone updates with working builds you can test on your own device
  • No technical jargon walls – we explain everything in terms that make sense
  • We've launched 47+ games that people actually downloaded and kept playing
  • When something breaks (and it will), we fix it fast – usually same day

The difference between us and everyone else? We've been players longer than we've been developers. That perspective changes everything about how we approach your project.

How We Actually Build Your Game

Forget the typical "discovery phase" nonsense. Here's what really happens when you work with us – no corporate fluff, just the honest process that's worked for dozens of successful launches.

1

Real Talk Session

We sit down (virtually or in person) and you tell us what you actually want. Not what you think we want to hear – what you really envision. Then we tell you what's possible, what's not, and what's going to cost more than you think.

2

Playable Prototype

Within two weeks, you'll have something you can actually play on your phone. It won't be pretty, but it'll prove the core mechanics work. This is where most projects either click or need major adjustments – better to know early.

3

Polish & Launch

Now we make it beautiful, add all the features that matter, and prepare for launch. You get weekly builds to test, and we handle all the store submission headaches. Plus, we stick around after launch because that's when the real work begins.

What Happens When We Get It Right

These aren't carefully curated success stories. These are real projects with real outcomes – including the challenges we faced and how we solved them together.

"I'll be honest – I was skeptical. Three other developers had already failed to deliver what I wanted. But these guys actually listened to what I was trying to build, not what they wanted to sell me. Six months later, we had 50,000 downloads in the first month. More importantly, people were actually playing it, not just downloading and deleting."

IndieDev Studios
Alex Rodriguez
Game Producer

"They saved our project after two other teams couldn't figure out the multiplayer component. Took them three weeks to fix what others couldn't do in six months."

Ready to Build Something Players Will Love?

We're not taking on every project that comes our way. We're selective because we actually care about the games we build and the people we build them for. If that sounds like the kind of partnership you want, let's talk.